Sunday, December 23, 2007

Lugubrion's Keep and Scouting Party.

On 12/23/2007 a unplanned team of Thoom formed in Town Center to explore Lugubrion's Keep... In the recent weeks I became informed of Lugubrion's Keep, which was recently discovered and had Thoom only access. The western part of the keep had great danger and was left unexplored due to the difficulty of the monsters and the general lack of strong Thoom Fighters.

Anyway, our team set off to find the Keep and explore the western section. We did not have the power to fight the Watery Guardians (sketched below), so we ran through the hall. It was a success for what we had at the time but still caused multiple departs (the best and easiest departs I have ever had), but we learned a little about what we were in for in the western section...

Example of the proximity of safes room. This sketch is a little west after the entrance to the western keep. Safe room 2 and 3 visible in the sketch. Safe room 1 is a little bit further east and not quite as close as these doors are to each other.

Just north of the last sketch. Safe room 4 can be seen. After this safe room 5 and 6 are very close to one another to the west. Water Burst is visible attacking me while Patino and I attempt to hit a Watery Guardian.

This is west and south of the last sketch. Safe room 7 is visible and this is the first door the team encountered which was locked and caused me to fall. Not far south is safe room 8 which a team member successfully entered and confirmed safe. This is a far as we progressed.

Example of a safe room. Safe room 2.

Entrance to Lugubrion's Courtyard.

Entrance to Lugubrion's Keep.

Lugubrion's Library.


Lugubrion's Marsh Snell.

Lugubrion Exploration Group is an attempt to form a more organized and coordinated Thoom effort to successfully explore and map the western reaches of Lugubrion's Keep. We also will search for alternative entrances for non-thooms. Read more by clicking the link at the beginning of the paragraph.

Thoom!

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